Since having a few piano lessons at a very young age my interest in music never waned and I picked up some guitar skills along the way. Always interested in composition I've made some mostly instrumental recordings using a small home studio. Most of the recording was done alone although I had some help along the way from various old friends. Some of the pieces which started out life on the piano also have sheet music available.
Some of the pieces which started out life on the piano also have sheet music available.
My first forays into recording music were with two good friends Andy Honeybone and Paul Colbert in the late 1970s. We went on to record three full-length 'albums' which are also available.
You can find them here.
Creating pseudo-3D worlds for the old FPS games DOOM and DOOM2 is such fun. In a real world where everything is in flux and unpredictable there is an attraction to building a world where its appearance and everything that appears takes place in it completely under your control.
My levels are here; the latest, Sprike2 was built in 2012. I also wrote a guide to DOOM level editing, which although quite old now still contains a lot of relevant information for those who suddenly gain an interest in level building for the original FPS game. id Software released the source code - there's a code review here.
What a wonderful system the BeeB was, in a way it single-handedly revolutionised the home computer market on its release in the early 80's. I owned two, one for programming and games, the other (a Master) running an early music sequencer called 'UMI' - one that Vince Clark regularly used on stage.
There are also some disk images for the BBC Micro for the computing history buffs out there.